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Cross-platform C SDK

2D Rectangles

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Functions

R2Dr2d (...)
V2Dr2d_center (...)
bool_tr2d_collide (...)
bool_tr2d_contains (...)
bool_tr2d_clip (...)
voidr2d_join (...)

Types and Constants

R2DkZERO

A rectangle (or frame) (R2Df, R2Dd) (Figure 1) is used to locate elements in user interfaces or other 2D systems through a point of origin V2Df and a size S2Df. They can also be used in clipping operations, when optimizing drawing tasks.

  • Use r2d_collidef to determine if two rectangles collide.
  • Use r2d_clipf to determine if a rectangle is visible within an area.
  • Use r2d_joinf to join the two rectangles.
  • Drawing a plan several rectangular elements are located, as a user interface.
    Figure 1: Positioning GUI elements using rectangles.
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kZERO

const R2Df kR2D_ZEROf;

const R2Dd kR2D_ZEROd;

const R2D R2D::kZERO;

Value [0,0,0,0].


r2d ()

Create a rectangle from its components.

R2Df
r2df(const real32_t x,
     const real32_t y,
     const real32_t width,
     const real32_t height);

R2Dd
r2dd(const real64_t x,
     const real64_t y,
     const real64_t width,
     const real64_t height);

R2D
R2D(const real x,
    const real y,
    const real width,
    const real height);
x

Origin x coordinate.

y

Coordinate and origin.

width

Width.

height

Height.

Return

The rectangle.


r2d_center ()

Gets the center point of the rectangle.

V2Df
r2d_centerf(const R2Df *r2d);

V2Dd
r2d_centerd(const R2Dd *r2d);

V2D
R2D::center(const R2D *r2d);
r2d

Rectangle.

Return

The center.


r2d_collide ()

Check if two rectangles collide.

bool_t
r2d_collidef(const R2Df *r2d1,
             const R2Df *r2d2);

bool_t
r2d_collided(const R2Dd *r2d1,
             const R2Dd *r2d2);

bool_t
R2D::collide(const R2D *r2d1,
             const R2D *r2d2);
r2d1

Rectangle 1.

r2d2

Rectangle 2.

Return

TRUE if there is collision, FALSE if they are separated.


r2d_contains ()

Check if a point is inside the rectangle.

bool_t
r2d_containsf(const R2Df *r2d,
              const real32_t x,
              const real32_t y);

bool_t
r2d_containsd(const R2Dd *r2d,
              const real64_t x,
              const real64_t y);

bool_t
R2D::contains(const R2D *r2d,
              const real x,
              const real y);
r2d

Rectangle.

x

X coordinate of the point.

y

Coordinate and point.

Return

TRUE if the point is inside.


r2d_clip ()

Check if a rectangle, or part of it, is contained in another rectangle.

bool_t
r2d_clipf(const R2Df *viewport,
          const R2Df *r2d);

bool_t
r2d_clipd(const R2Dd *viewport,
          const R2Dd *r2d);

bool_t
R2D::clip(const R2D *viewport,
          const R2D *r2d);
viewport

Container rectangle.

r2d

Rectangle to check.

Return

TRUE if the r2d rectangle is completely outside of viewport.

Remarks

Useful to avoid processing or drawing objects that are totally outside the viewing area.


r2d_join ()

Join two rectangles into one.

void
r2d_joinf(R2Df *r2d,
          const R2Df *src);

void
r2d_joind(R2Dd *r2d,
          const R2Dd *src);

void
R2D::join(R2D *r2d,
          const R2D *src);
r2d

Destination rectangle. Its position and size will be modified to contain src.

src

Rectangle to be added to r2d.

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