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Draw2D

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Functions

voiddraw2d_start (void)
voiddraw2d_finish (void)
const Image*resid_image (...)

Types and Constants

enumpixformat_t
enumcodec_t
enumfstyle_t
enumlinecap_t
enumlinejoin_t
enumfillwrap_t
enumdrawop_t
enumalign_t
enumellipsis_t
structcolor_t
structDCtx
structDraw
structPalette
structPixbuf
structImage
structFont

The Draw2D library integrates all the functionality necessary to create two dimensions vector graphics. It depends directly on Geom2D (Figure 1) and, as we will see later, drawing does not imply having a graphical user interface in the program. It is possible to generate images using an internal memory buffer, without displaying the result in a window.

This library connects directly to the native technologies of each operating system: GDI+ on Windows systems, Quartz2D on macOS and Cairo on Linux. In essence, draw2d offers a common and light interface so that the code is portable, delegating the final work in each of them. With this we guarantee three things:

  • Efficiency: These APIs have been tested for years and are maintained by system manufacturers.
  • Presence: They are integrated as stardard in all computers, so it is not necessary to install additional software.
  • Performance: The programs are smaller since they do not require linking with special routines for handling graphics, typography or images.
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enum pixformat_t

Pixel format in an image. Number of bits per pixel and color model.

enum pixformat_t
{
    ekINDEX1,
    ekINDEX2,
    ekINDEX4,
    ekINDEX8,
    ekGRAY8,
    ekRGB24,
    ekRGBA32,
    ekFIMAGE
};
ekINDEX1

1 bit per pixel. 2 colors, indexed.

ekINDEX2

2 bits per pixel. 4 colors, indexed.

ekINDEX4

4 bits per pixel. 16 colors, indexed.

ekINDEX8

8 bits per pixel. 256 colors, indexed.

ekGRAY8

8 bits per pixel in grayscale. 256 shades of gray.

ekRGB24

24 bits per RGB pixel. 8 bits per channel (red, green, blue). The lowest order byte corresponds to the red one and the highest one to the blue one.

ekRGBA32

32 bits per pixel RGBA. 8 bits per channel (red, green, blue, alpha). The lowest order byte corresponds to the red one and the highest one to alpha (transparency).

ekFIMAGE

Represents the original format of the image. Only valid at image_pixels.


enum codec_t

Image encoding and compression format.

enum codec_t
{
    ekJPG,
    ekPNG,
    ekBMP,
    ekGIF
};
ekJPG

Joint Photographic Experts Group.

ekPNG

Portable Network Graphics.

ekBMP

BitMaP.

ekGIF

Graphics Interchange Format.


enum fstyle_t

Style in typographic fonts. Multiple values can be combined with the OR operator ('|').

enum fstyle_t
{
    ekFNORMAL,
    ekFBOLD,
    ekFITALIC,
    ekFSTRIKEOUT,
    ekFUNDERLINE,
    ekFSUBSCRIPT,
    ekFSUPSCRIPT,
    ekFPIXELS,
    ekFPOINTS
};
ekFNORMAL

Normal font, no style. Also called Regular.

ekFBOLD

Bold font.

ekFITALIC

Italic font.

ekFSTRIKEOUT

Crossed out font.

ekFUNDERLINE

Underlined font.

ekFSUBSCRIPT

Subscript. See textview_fstyle.

ekFSUPSCRIPT

Superscript. See textview_fstyle

ekFPIXELS

Font sizes will be indicated in pixels.

ekFPOINTS

Font sizes will be indicated in points. Size in points.


enum linecap_t

Line end style.

enum linecap_t
{
    ekLCFLAT,
    ekLCSQUARE,
    ekLCROUND
};
ekLCFLAT

Flat termination at the last point of the line.

ekLCSQUARE

Termination in a box, whose center is the last point of the line.

ekLCROUND

Termination in a circle, whose center is the last point of the line.


enum linejoin_t

Line junction style.

enum linejoin_t
{
    ekLJMITER,
    ekLJROUND,
    ekLJBEVEL
};
ekLJMITER

Union at an angle. In very closed angles it is trimmed.

ekLJROUND

Rounded union.

ekLJBEVEL

Beveled union.


enum fillwrap_t

Behavior of the fill pattern in the limits.

enum fillwrap_t
{
    ekFCLAMP,
    ekFTILE,
    ekFFLIP
};
ekFCLAMP

The last limit value is used to fill the outside area.

ekFTILE

Pattern is repeated.

ekFFLIP

The pattern is repeated, reversing the order.


enum drawop_t

Operation to be performed on graphic primitives.

enum drawop_t
{
    ekSTROKE,
    ekFILL,
    ekSKFILL,
    ekFILLSK
};
ekSTROKE

Draw the outline of the figure with the default line style.

ekFILL

Fill the figure area with the default color or pattern.

ekSKFILL

First draw the outline and then fill in.

ekFILLSK

First fill in and then draw the outline.


enum align_t

Alignment values.

enum align_t
{
    ekLEFT,
    ekTOP,
    ekCENTER,
    ekRIGHT,
    ekBOTTOM,
    ekJUSTIFY
};
ekLEFT

Alignment to the left margin.

ekTOP

Alignment to the upper margin.

ekCENTER

Centered alignment.

ekRIGHT

Alignment to the right margin.

ekBOTTOM

Alignment to the lower margin.

ekJUSTIFY

Justification or expansion of content.


enum ellipsis_t

Position of the ellipsis (...) when clipping a text.

enum ellipsis_t
{
    ekELLIPNONE,
    ekELLIPBEGIN,
    ekELLIPMIDDLE,
    ekELLIPEND,
    ekELLIPMLINE
};
ekELLIPNONE

Without ellipsis.

ekELLIPBEGIN

Ellipsis at the beginning of the text.

ekELLIPMIDDLE

Ellipsis in the center of the text.

ekELLIPEND

Ellipsis at the end of the text.

ekELLIPMLINE

Multi-line text (without ellipsis).


struct color_t

32-bit integer representing an RGBA color. The lowest order byte corresponds to the red channel (Red) and the highest order to the Alpha channel (transparency). Colors.

struct color_t;

struct DCtx

2D drawing context, recipient for drawing commands. It is also known as canvas or surface. 2D Contexts.

struct DCtx;

struct Draw

Drawing geometric entities.

struct Drawf;

struct Drawd;

template<typename real>
struct Draw;

struct Palette

Color palette, usually related to indexed Pixbuf. Palettes.

struct Palette;

struct Pixbuf

In-memory buffer with pixel information. Pixel Buffer.

struct Pixbuf;

struct Image

Represents a bitmap image, composed of pixels. Images.

struct Image;

struct Font

Represents a typographic family, size and style with which the texts will be drawn. Typography fonts.

struct Font;

draw2d_start ()

Start the draw2d library, reserving space for global internal structures. Internally call core_start. In desktop applications, osmain call this function when starting the program.

void
draw2d_start(void);

draw2d_finish ()

Ends the draw2d library, freeing up the space of the global internal structures. Internally call core_finish. In desktop applications, osmain call this function when exiting the program.

void
draw2d_finish(void);

resid_image ()

Makes a casting ResId-Image.

const Image*
resid_image(const ResId id);
id

The resource Id.

Return

The Image Id.

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