Maths
This page has been automatically translated using the Google Translate API services. We are working on improving texts. Thank you for your understanding and patience.
Elementary mathematical functions and constants.
Functions
real | bmath_cos (...) |
real | bmath_sin (...) |
real | bmath_tan (...) |
real | bmath_acos (...) |
real | bmath_asin (...) |
real | bmath_atan2 (...) |
real | bmath_norm_angle (...) |
real | bmath_sqrt (...) |
real | bmath_isqrt (...) |
real | bmath_log (...) |
real | bmath_log10 (...) |
real | bmath_exp (...) |
real | bmath_pow (...) |
real | bmath_abs (...) |
real | bmath_max (...) |
real | bmath_min (...) |
real | bmath_clamp (...) |
real | bmath_mod (...) |
real | bmath_modf (...) |
uint32_t | bmath_prec (...) |
real | bmath_round (...) |
real | bmath_round_step (...) |
real | bmath_floor (...) |
real | bmath_ceil (...) |
void | bmath_rand_seed (...) |
real | bmath_rand (...) |
uint32_t | bmath_randi (...) |
REnv* | bmath_rand_env (...) |
void | bmath_rand_destroy (...) |
real | bmath_rand_mt (...) |
uint32_t | bmath_rand_mti (...) |
Types and Constants
real | kE |
real | kLN2 |
real | kLN10 |
real | kPI |
real | kSQRT2 |
real | kSQRT3 |
real | kDEG2RAD |
real | kRAD2DEG |
real | kINFINITY |
BMath
offers a compact interface on the elementary mathematical functions of the C standard library. It also defines some of the most used constants, such as the number Pi, conversions between degrees and radians or the root of 2.
- Use bmath_cosf to calculate the cosine of an angle ( wrapper over cstdlib
cosf()
). - Use bmath_sqrtf to calculate the square root (wrapper over cstdlib
sqrtf()
).
1. Random numbers
BMath
includes a seed-based pseudo-random number generator. From the same seed, the sequence of numbers generated will always be the same. The sequences produced by two different seeds will be radically disparate. Hence they are called pseudo-random.
- Use bmath_rand_seed to set the random number seed.
- Use bmath_randf to get a random floating point number, within an interval.
In the case of multi-threaded applications, this sequence may vary depending on the order of execution of the threads, since these functions are not re-entrant. You must use an "environment" of random numbers for each thread in question, in case you need to always ensure the same sequence (deterministic algorithms).
- Use bmath_rand_env to create a random number safe environment.
- Use bmath_rand_mtf to get a random number from an environment.
kE
const real32_t kBMATH_Ef = 2.718281828459045f; const real64_t kBMATH_Ed = 2.718281828459045; const real BMath::kE;
Euler's number.
kLN2
const real32_t kBMATH_LN2f = 0.6931471805599453f; const real64_t kBMATH_LN2d = 0.6931471805599453; const real BMath::kLN2;
The natural logarithm of 2.
kLN10
const real32_t kBMATH_LN10f = 2.302585092994046f; const real64_t kBMATH_LN10d = 2.302585092994046; const real BMath::kLN10;
The natural logarithm of 10.
kPI
const real32_t kBMATH_PIf = 3.141592653589793f; const real64_t kBMATH_PId = 3.141592653589793; const real BMath::kPI;
The number Pi.
kSQRT2
const real32_t kBMATH_SQRT2f = 1.414213562373095f; const real64_t kBMATH_SQRT2d = 1.414213562373095; const real BMath::kSQRT2;
Square root of 2.
kSQRT3
const real32_t kBMATH_SQRT3f = 1.732050807568878f; const real64_t kBMATH_SQRT3d = 1.732050807568878; const real BMath::kSQRT3;
Square root of 3.
kDEG2RAD
const real32_t kBMATH_DEG2RADf = 0.017453292519943f; const real64_t kBMATH_DEG2RADd = 0.017453292519943; const real BMath::kDEG2RAD;
Conversion from one degree to radians.
kRAD2DEG
const real32_t kBMATH_RAD2DEGf = 57.2957795130823f; const real64_t kBMATH_RAD2DEGd = 57.2957795130823; const real BMath::kRAD2DEG;
Conversion of a radian to degrees.
kINFINITY
const real32_t kBMATH_INFINITYf = ∞f; const real64_t kBMATH_INFINITYd = ∞; const real BMath::kINFINITY;
Infinite, represented by a very large value.
bmath_cos ()
Get the cosine of an angle.
real32_t bmath_cosf(const real32_t angle); real64_t bmath_cosd(const real64_t angle); real BMath::cos(const real angle);
angle | Angle in radians. |
Return
The cosine of the angle.
bmath_sin ()
Get the sine of an angle.
real32_t bmath_sinf(const real32_t angle); real64_t bmath_sind(const real64_t angle); real BMath::sin(const real angle);
angle | Angle in radians. |
Return
The sine of the angle.
bmath_tan ()
Get the tangent of an angle.
real32_t bmath_tanf(const real32_t angle); real64_t bmath_tand(const real64_t angle); real BMath::tan(const real angle);
angle | Angle in radians. |
Return
The angle tangent.
bmath_acos ()
Get the cosine arc, or inverse cosine, which is the angle whose cosine is the value.
real32_t bmath_acosf(const real32_t cos); real64_t bmath_acosd(const real64_t cos); real BMath::acos(const real cos);
cos | Cosine (-1, 1). |
Return
The angle (0, Pi).
bmath_asin ()
Get the sine arc, or inverse sine, which is the angle whose sine is the value.
real32_t bmath_asinf(const real32_t sin); real64_t bmath_asind(const real64_t sin); real BMath::asin(const real sin);
sin | Sine (-1, 1). |
Return
The angle (0, Pi).
bmath_atan2 ()
Get the tangent arc, or inverse tangent. Es is the angle measured from the X axis to the line containing the origin (0, 0) and the point with the coordinates (x, y).
real32_t bmath_atan2f(const real32_t y, const real32_t x); real64_t bmath_atan2d(const real64_t y, const real64_t x); real BMath::atan2(const real y, const real x);
y | Y coordinate. |
x | Coordinate X. |
Return
The angle (-Pi, Pi).
bmath_norm_angle ()
Normalizes an angle, that is, it returns the same angle expressed in the range (-Pi, Pi).
real32_t bmath_norm_anglef(const real32_t a); real64_t bmath_norm_angled(const real64_t a); real BMath::norm_angle(const real a);
a | The angle in radians. |
Return
The angle (-Pi, Pi).
bmath_sqrt ()
Get the square root of a number.
real32_t bmath_sqrtf(const real32_t value); real64_t bmath_sqrtd(const real64_t value); real BMath::sqrt(const real value);
value | The number. |
Return
The square root.
bmath_isqrt ()
Get the inverse square root of a number (1/sqrt).
real32_t bmath_isqrtf(const real32_t value); real64_t bmath_isqrtd(const real64_t value); real BMath::isqrt(const real value);
value | The number. |
Return
The inverse square root.
bmath_log ()
Get the natural logarithm (base e) of a number.
real32_t bmath_logf(const real32_t value); real64_t bmath_logd(const real64_t value); real BMath::log(const real value);
value | The number. |
Return
The logarithm.
bmath_log10 ()
Get the logarithm in base 10 of a number.
real32_t bmath_log10f(const real32_t value); real64_t bmath_log10d(const real64_t value); real BMath::log10(const real value);
value | The number. |
Return
The logarithm.
bmath_exp ()
Get the number of Euler e (2.7182818) raised to a power.
real32_t bmath_expf(const real32_t value); real64_t bmath_expd(const real64_t value); real BMath::exp(const real value);
value | The exponent. |
Return
The exponential.
bmath_pow ()
Calculate a power, base
raised to exponent
.
real32_t bmath_powf(const real32_t base, const real32_t exponent); real64_t bmath_powd(const real64_t base, const real64_t exponent); real BMath::pow(const real base, const real exponent);
base | Base. |
exponent | Exponent. |
Return
The result of the power.
bmath_abs ()
Get the absolute value of a number.
real32_t bmath_absf(const real32_t value); real64_t bmath_absd(const real64_t value); real BMath::abs(const real value);
value | The number. |
Return
The absolute value.
bmath_max ()
Get the maximum of two values.
real32_t bmath_maxf(const real32_t value1, const real32_t value2); real64_t bmath_maxd(const real64_t value1, const real64_t value2); real BMath::max(const real value1, const real value2);
value1 | First number. |
value2 | Second number. |
Return
The maximum value.
bmath_min ()
Get the minimum of two values.
real32_t bmath_minf(const real32_t value1, const real32_t value2); real64_t bmath_mind(const real64_t value1, const real64_t value2); real BMath::min(const real value1, const real value2);
value1 | First number. |
value2 | Second number. |
Return
The minimum value.
bmath_clamp ()
Restrict a value to a certain range.
real32_t bmath_clampf(const real32_t value, const real32_t min, const real32_t max); real64_t bmath_clampd(const real64_t value, const real64_t min, const real64_t max); real BMath::clamp(const real value, const real min, const real max);
value | The number. |
min | Minimum value of the range. |
max | Maximum value of the range. |
Return
The limited value.
bmath_mod ()
Get the module of divide num/den
.
real32_t bmath_modf(const real32_t num, const real32_t den); real64_t bmath_modd(const real64_t num, const real64_t den); real BMath::mod(const real num, const real den);
num | Numerator. |
den | Denominator. |
Return
The module.
bmath_modf ()
Get the integer and fraction part of a real number.
real32_t bmath_modff(const real32_t value, real32_t *intpart); real64_t bmath_modfd(const real64_t value, real64_t *intpart); real BMath::modf(const real value, real *intpart);
value | The number. |
intpart | Get the integer part. |
Return
The fractional part [0,1)
.
bmath_prec ()
Get the number of decimals (precision) of a real number.
uint32_t bmath_precf(const real32_t value); uint32_t bmath_precd(const real64_t value); uint32_t BMath::prec(const real value);
value | The number. |
Return
The number of decimal places.
bmath_round ()
Rounds a number to the nearest integer (above or below).
real32_t bmath_roundf(const real32_t value); real64_t bmath_roundd(const real64_t value); real BMath::round(const real value);
value | The number. |
Return
The nearest whole.
bmath_round_step ()
Round a number to the nearest fraction.
real32_t bmath_round_stepf(const real32_t value, const real32_t step); real64_t bmath_round_stepd(const real64_t value, const real64_t step); real BMath::round_step(const real value, const real step);
value | The number. |
step | The fraction. |
Return
The nearest number.
bmath_floor ()
Rounds a number to the integer below.
real32_t bmath_floorf(const real32_t value); real64_t bmath_floord(const real64_t value); real BMath::floor(const real value);
value | The number. |
Return
The largest integer number, less than or equal to the number.
bmath_ceil ()
Round a number to the integer above.
real32_t bmath_ceilf(const real32_t value); real64_t bmath_ceild(const real64_t value); real BMath::ceil(const real value);
value | The number. |
Return
The smallest integer number, greater than or equal to the number.
bmath_rand_seed ()
Establish a new seed of random numbers.
void bmath_rand_seed(const uint32_t seed);
seed | The new seed. |
Remarks
Each time the seed changes, a new sequence of random numbers begins. For the same seed, we will get the same sequence, so they are pseudo-random numbers. Similar seeds (eg. 4
, 5
) produce radically different sequences. Use bmath_rand_env in multi-threaded applications.
bmath_rand ()
Gets a random real number, within an interval.
real32_t bmath_randf(const real32_t from, const real32_t to); real64_t bmath_randd(const real64_t from, const real64_t to); real BMath::rand(const real from, const real to);
from | The lower limit of the interval. |
to | The upper limit of the interval. |
Return
The random number.
bmath_randi ()
Gets a random number, within an interval.
uint32_t bmath_randi(const uint32_t from, const uint32_t to);
from | The lower limit of the interval. |
to | The upper limit of the interval. |
Return
The random number.
bmath_rand_env ()
Create thread-safe environment for random numbers.
REnv* bmath_rand_env(const uint32_t seed);
seed | The seed. |
Return
The environment.
bmath_rand_destroy ()
Destroy an environment of random numbers.
void bmath_rand_destroy(REnv **env);
env | The environment. Will be set to |
bmath_rand_mt ()
Gets a random real number, within an interval.
real32_t bmath_rand_mtf(REnv *env, const real32_t from, const real32_t to); real64_t bmath_rand_mtd(REnv *env, const real64_t from, const real64_t to); real BMath::rand_mt(REnv *env, const real from, const real to);
env | The random number environment. |
from | The lower limit of the interval. |
to | The upper limit of the interval. |
Return
The random number.
bmath_rand_mti ()
Gets a random number, within an interval.
uint32_t bmath_rand_mti(REnv *env, const uint32_t from, const uint32_t to);
env | The random number environment. |
from | The lower limit of the interval. |
to | The upper limit of the interval. |
Return
The random number.